How do I call random squares on a 6x6 grid?
Number the grid 1-36 left to right, top to bottom, then spin. With no-repeats on, the wheel walks every square exactly once, which is ideal for coverage games and review activities.
Create Mode
Spin a number wheel for games, classrooms, challenges, raffles, and random picks.
This wheel comes preloaded with every number from 1 to 36, so there is nothing to set up — open the page and spin. Each result is drawn with cryptographically fair randomness, which means all 36 numbers have exactly the same odds on every spin. Use it for raffles, classroom picks, games night, workout reps, seating orders, or any moment that needs a fair number fast.
Thirty-six fills a 6x6 grid and matches the numbers on a roulette layout past zero. Spin 1-36 to call a random square on a six-by-six board game, pick a lucky number for a party game, or run a 36-ticket draw where the wheel resolves in one suspenseful turn instead of a spreadsheet.
Need rules? Turn on "No repeats until all are picked" to cycle through every number exactly once, or "Remove winner after each spin" for elimination draws. The session history below the wheel keeps a running tally of everything you have landed on.
Good answers
Number the grid 1-36 left to right, top to bottom, then spin. With no-repeats on, the wheel walks every square exactly once, which is ideal for coverage games and review activities.
Tap Spin — the wheel is preloaded with every number from 1 to 36 and lands on one using your browser's cryptographically secure random generator, so every number has an exactly equal chance.
Yes. Switch on "No repeats until all are picked" and the wheel deals through every number once before any can appear again — ideal for raffles and classroom turns. "Remove winner after each spin" drops each drawn number off the wheel entirely.
Every range from 1-2 up to 1-200 has its own wheel (linked below), and you can edit this wheel's entries to build any custom list, including ranges beyond 200.
Other ranges